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Siralim ultimate builds
Siralim ultimate builds










siralim ultimate builds

This trait does not stack” Second Chance, Maximum Health at the start of its turn.” Ruby Attunement, “This creature starts battles with 250% more Health, but takes damage equal to 15% of its “After your creatures kill an ally, your creatures are resurrected with 50% Health.” Spell Gems Dark Ritual: More Charges, Generous, Cla*s Swap: Chaos Artifact:Ĭla*s: Life Personality: Indifferent Scrolls: Health Traits: Darkness Surrounding The first creature in your party” Lifebinder, “At the start of battle, the cla*ses of the last 3 creatures in your party are changed to that of “After this creature dies, enemies take damage equal to 50% of its Maximum Health.” Blending In, Spell Gems Dark Ritual: More Charges, Generous, Cla*s Swap: Chaos Artifact:Ĭla*s: Chaos Personality: Indifferent Scrolls: Health Traits: Woe “At the start of battle, your creatures’ races are changed to Diabolic Horde. This trait does not stack” Master of Diabolic Horde, “Your Diabolic Horde have 10% more Health for each Diabolic Horde fighting on your side. “After this creature Attacks, and the damage exceeds 35% of the targets Maximum Health,Įnemies take 70% of this damage as well” Diabolic Fortitude, This trait does not stack.” Spell Gems Dark Ritual: More Charges, Generous, Cla*s Swap: Chaos Artifact:ĭark Ritual Relic: Bloodseeker, Huggering Dagger of MortemĬla*s: Chaos Personality: Indifferent Scrolls: Health Traits: Overkill “After your creatures Provoke, they are killed, and your other creatures gain 20% of theirĪttack, Intelligence, Defense, and Speed. Trait does not stack.” Cannibalistic Tendencies, “Your creatures’ Diabolic Horde traits act as if your party contains 3 more Diabolic Horde. InĪddition, your Diabolic Horde deal 50% less damage.” Diabolic Revolution, “At the start of battle, your Diabolic Horde share their Maximum Health with each other. 1) Diabolic NemesisĬla*s: Chaos Personality: Indifferent Scrolls: Health Traits: Diabolic Link However from testing it was found that Bloodmage offers the most damage and overall benefit for this particular build, so that’s what we’re going with. I settled on Bloodmage but you might find more utility out of cla*ses like Purgatorian or Paladin, depending on your playstyle. While there are a few cla*ses that stand out, this build is viable on any cla*s you prefer! If this type of playstyle (and those insane stats) sound intriguing to you, read on or go back to casting spells like the stinky mage you are! Cla*s – Bloodmage, it’s Bloodmage while also never switching Realm Instability 5 off, because we’re based. Using this guide to it’s fullest (that means scrolls, personality, artifact), at level 100 your creatures will have 3-4 million health and 300-700k in every other stat and start battles with 3-6 buffs EACH…. This trait does not stack.” This is the most important component of the build.įor extended fights like Nether Bosses or God fights, we can utilize Bloodmage perks and our Provokes to boost our creature’s stats even higher.ĭark Ritual is ironically our resurrecting spell (ew, a spell), while also providing even more stat gain, Gift of Scylla boosts that even further.įinally, we utilize a couple Phoenix traits and a Bile Slime for more resurrecting. We use Goddess Regalis’ Trait Brothel: “At the start of battle, your creatures that belong to this creature’s cla*s share their innate traits with each other. We use the Bloodmage Perk Bloodrage to scale our damage off our health. Our main sources of damage are pure Attacks, the Trait Woe: “After this creature dies, enemies take damage equal to 50% of it’s maximum health” in combination with the Trait Cannibalistic Tendencies: “After your creatures Provoke, they are killed, and your other creatures gain 20% of their Attack, Intelligence, Defense, and Speed. We’ll be taking advantage of many traits to pump this as much as possible, while making our other stats scale off of it too. This build prioritizes Health above all else. But dare I say boys, this may be one of the most overpowered builds you’ll come across. Now, there’s always gonna be a counter to your team somewhere and as I continue to play with it I’ll try to alleviate that. This is very much an experimental build and will probably be edited by me many times as I continue testing it. The final version of this build requires you reach endgame, though an early version is easy to make and very viable to see you through the main story content and beyond.












Siralim ultimate builds