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Pull the pin challenges
Pull the pin challenges











pull the pin challenges

Do this, and it will spit the orb out on the platform below you. Once it rolls to the bottom, quickly reverse the spinning so that it can roll up the other side - and then once again once it rolls down to the bottom a second time. Once inside, make sure that it's spinning clockwise so that it rolls deeper into the contraption. Here, a switch will unlock an orb on the right to drop down - and you'll want to wait until the spinning opening slot is below it, and manipulate the rotation so that it falls into the slot. Watch for the fire jets at the end and move past to the next area. In this lava-filled room, a moving path in the center has spikes on almost all sides, and revert the rotating so that it forms a path moving left as you move up. Now when the rotating metal comes back down, use Magnesis to extend it and catch the other metal to make the whole room spin - and the door to the Guidance Stone will be open.īack out in the central room, defeat the new Guardian Scouts and cross to the room opposite the one you came out of - using the lava wheel spinning counter-clockwise to catch a lift up into the door. Ride the rotating metal up to find a walkway up on the right, and use Magnesis on the slab at the top to pull it loose, and stick it into the slot at the bottom of the middle area in the room. At the middle of the room, look up to see another slab of metal and a rotating piece - but they don't seem to fit. The rest of the room isn't spinning however, and you need to power up the far door to reach the Guidance Stone. Use Magnesis and push it into the wall to set the new room's entrance spinning as well.Įntering this room, be sure to look along the doorways for a chest you can now reach as it spins over the top and get a Gerudo Scimitar. Head back out and look above the door for a metal slab that's spinning around with the central cylinder. Inside, you can try spinning the central room - but it's not moving this place. There's also more guidance stones to activate in the other cylinder rooms off to the side.įirst, head back to the entrance and look off to the left for a path leading to another room. Looking at the map, it's vaguely remenicient of the Divine Beast Naboris: A large central chamber with a cylinder in the middle you can spin. The labyrinths resembles a Divine Beast in many ways - including the fact that you'll need a map to get around, provided by a Guidance Stone.ĭefeat the lone Guardian Scout in the room and make your way to the stone in the middle of the first room. Pull the Pin is a puzzle game about removing pins to send balls cascading into a waiting basket.Upon entering the Shrine of Resurrection, place the Sheikah Slate once more in the slot, and a surprise elevator will descend the entire shrine down into a labyrinth designed by the Monk Maz Koshia - who has tasked you with solving this last giant test.

pull the pin challenges

There’s a bit more to it than that, and while it’s a simple premise, there are various things you’re going to have to get to grips with if you want to get the best scores and have the most fun with the game. Things like the ones we’ve covered in this strategy guide. We’ve rounded up what we think are the best hints, tips and tricks for Pull the Pin, and now we’re presenting them to you in a handy and easy-to-read list form. Whether you’re new to the game or you’ve been playing for a while, there’s going to be something here that’ll help you out of a jam. So here are the five best hints, tips and cheats for Pull the Pin for mobile. You need to touch the grey balls with their more colorful cousins before you drop them into the bucket. Dropping grey balls is going to make you fail the level. Think about how you can combine them and keep them safe and you’ll be onto a winning strategy. The bombs will blow up any balls that touch them. They’ll also explode if they come into contact with other bombs, but anything that’s not in the same area as them will be safe. Look for ways to get rid of bombs before you start to move your balls around. Sometimes you can bypass them completely as well. Look at the level and think about what your next few moves are going to be before you pull out a pin. Check to see what’s going to happen and how it’s going to affect what comes next. Plan ahead and pull carefully and you’ll find that the levels get much, much easier.













Pull the pin challenges